Secretsocietygames Wiki Explore. Popular pages. Recent blog posts. Explore Wikis Community Central. Register Don't have an account? Broken Bottles review. I don't know why I guess I like to be seen as the hero. The Girl can now interact with the chasers for a line each. A small, desaturated room with an X-shaped pattern of green tiles on a floor of brown tiles.
The wall is an eclectic mix of the usual pink-with-dots wallpaper and the sky-print curtains. At the room's center stand three people facing the south wall: The Girl, an unknown girl with black hair, a black-and-gray striped dress, and red shoes, and young Dokutsuki listed from left to right. The girl in black stands at the center of the tile X.
She and Dokutsuki have no faces. Girl narrating : "[After we got used to each other and Dokutsuki opened up little by little, we met another interesting person. So we took her in and welcomed her. At least I did. I didn't know what she was muttering about, but I just let her be. The Girl and Dokutsuki are unchanged, but the girl in black is gone.
Girl narrating : "[She left one day and we never saw her again. Dokutsuki seemed to know something about her disappearance, but she wouldn't tell me anything.
Her untrustworthiness is one of her many annoying traits. Interacting with Dokutsuki does nothing, but The Girl has a line. The anteroom for this vignette has a western detour, but a white figure blocks it.
This room's structure is unusual. It consists of two small rooms connected with a hall, neither part with decor different from the bulk of the area. The first room contains The Girl, staring northward. She can be interacted with. In the second room, Dokutsuki now the same age and outfit as the one controlled in the rest of the game is kneeling over a chemistry set, surrounded by a few piles of blue and green broken glass. Entering this room will trigger the vignette. Girl narrating : "[She wasn't like she was before.
After that girl disappeared, bad things kept happening. It seemed like she was the cause of all of Dokutsuki's misfortune. I didn't see her family as often, and something seemed missing. The Girl can now interact with Dokutsuki for a new line. Strangely, Dokutsuki is labeled "??? Unlike the cutscene-like style of the previous four vignettes, this segment only has a couple of NPCs to interact with. This room has three portions. Each room has green tile floors. The first portion is directly connected to the other two and has the usual pink-with-dots design.
The other two portions have sky-pattern curtained walls. The leftmost portion contains a man and a woman holding hands. The man has no face, and the woman only has a smile. Judging by their hairstyles, they are younger versions of Dokutsuki's parents. Man: "I'm glad you think that way, honey You always bring out the best in me. The rightmost portion contains The Girl and Dokutsuki standing side by side. Neither have faces. Girl: "You really shouldn't act that way, it'll drive people away, even me.
Girl: "What kind of excuse is that? I suppose that is enough for now. This room is large, has dark green walls, ad the floor appears to be covered in blood. In the room's center stands two black figures, defiantly facing each other. Next to the left one is a clean knife - next to the right one, a pile of shattered green glass.
Also in this room are two flipped tables and two black figures sprawled on the ground. I want to get rid of her and her family. Without her, I could've lived a normal happy life. But there is nothing that can be interacted with. This vignette's anteroom does not follow the pattern. There is no circular symbol, and no path northward.
There is, however, a glowing dot back, and a path to the east, marked with a black piece of paper with a white dot. This leads to the final vignette. The final vignette takes place in a small, dark room with the usual decor.
In the center, a black figure brandishing a broken bottle stands over the body of The Girl, still dressed in the outfit from vignettes 2 and 5 and with longer hair than usual. Interacting with the figure only triggers a sound of shattering glass, but The Girl has something to say.
Girl: "I just wanted you to be happy After talking to the body of The Girl, the white figure blocking the detour in anteroom 4 disappears, granting you access. The room beyond is small, with a green tile floor and the sky-print curtained walls.
There are four NPCs in this room. The first, in the top-left corner, is a girl facing the northern wall. She has black hair held in a ponytail with a red hairtie, black shoes, and a white dress with black speckles.
Talking to her will make her turn to face you, revealing that she has one giant, red eye in place of a face. White dress girl labeled simply as "Girl" : "I trusted you. I trusted you. The second, in the bottom-left corner, is a couple in an intimate pose. The man is positioned over the limp woman who has an indeterminate red object on the floor beside her. Both have blue hair. The third, in the bottom-right corner, is The Girl, in her usual outfit.
She has no face. The fourth, in the center, is Dokutsuki. Once again, she is listed as "??? Dokutsuki: "You know I'm really grateful. But I wish you didn't have to go for me to realize exactly what I had. Glass Shard is like the knife effect in Yume Nikki. It is Dokutsuki 's weapon and used to kill NPCs. It is located in Broken Glass World.
Go through the brown door south of the Nexus door in Boom World. Interact with a box at the top left of the room.
Go through the new door that appears, and interact with the bleeding severed hand next to the crying figure. Skull is a purely cosmetic effect. It turns Dokutsuki's head into a rotted, yellow skull. It is found by interacting with a skull and bones in Boom World. It is located southwest of the Nexus door. Save to Dropbox. I've been working on this game for almost two years I was on a hiatus for health problems before. It is called Broken Bottles.
The protagonist's name is Dokutsuki. It started out as a generic Yume Nikki fangame. It holds the same main idea as Yume Nikki; you explore a girl's subconscious by falling into an induced sleep and you find what troubles lie in her mind.
In this game, you start out in the main protagonist's room. Once you have fallen into an induced sleep, you can choose from many doors in a corridor to start exploring her subconscious. The effects change what the character looks like and sometimes her abilities.
If you equip the same effect twice, you will return to your normal self. Just wander around and enjoy. I hope you enjoy, and if you don't, that's okay.
Just leave any constructive criticism or advice, everything's up to interpretation. There's no ending yet. This does not include RTP, so one must install it themselves. This is my first game. All graphics are original made by me, with some help from a friend and most of the music is original, too.
Broken Bottles v0. I added a couple of new areas and one new effect. Sorry for the long wait, but I hope that this update will be enjoyable. Enjoy, and message me here if there are any remaining bugs, questions, or you just want to talk about it. Getting the Glass Shard. A new area that I'm starting, it's pretty bare right now. Tags Adventure Dark. Posts Pages: 1. Novalux Novalux View games View playlists Close. Haven't gotten to download it yet, but Yume Nikki with a little more explanation involved sounds great to me.
Like, seriously, I had no freaking clue what was going on in that game, no matter how hard I tried :. LunarRabbit LunarRabbit View games View playlists Close. Hey, I got your game from the fangame wiki and it's very good! I was surprised how much the overall quality has improved since the last version.
I'm usually not a fan of fangames that include dialogue since I think it ruins the mystery a bit, but you somehow managed to make the dialogue sparse and cryptic enough that it actually adds to the dreamlike atmosphere. I also love the whole poison motif and the visuals and music are much better than I could ever pull off.
Looking forward to see more from Broken Bottles! Doodlegirl Doodlegirl View games View playlists Close. Novalux: I hope you like it! LunarRabbit: Aha thanks, yeah, I didn't want to make things too obvious, I don't like when things are too obvious in games either. I'm glad that you like it :. SnowOwl
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