Basic illumination models in computer graphics pdf




















Ankit Garg Follow. Introduction to computer graphics part 2. Introduction to computer graphics part 1. Curve clipping. Window to viewport transformation. Unit 1. Projection ppt. Polygon filling. Polygon clipping. Numerical unit 1. Line drawing algorithm and antialiasing techniques. Related Books Free with a 30 day trial from Scribd. Related Audiobooks Free with a 30 day trial from Scribd. Elizabeth Howell. Concept of basic illumination model 1.

An object is illuminated from the ambient light and from interrelated light source. Intensity of Ambient Light 2. Type of Object surface 3. Models developed with the inclusion of illumination and shading concept should not be true virtual but it should be very close approximation of realistic scene.

Illumination Model Multiple viewing direction in 3D scene. A light source may come from various direction 1. Due to more than one light source 2. Due to inter reflection of light from various objects present in the scene.

It is a case of perfect diffuse reflection. Because they reflect light with equal intensity in all direction. Specular Reflection In Specular reflection it may possible that some portion of surface generated more light or may produce bright spot. Specular Reflection Example Thank You!! Lisa Wilson Dec. Vaishali Shah Oct. SatyamKumar May. Vishal Zala Sep. Like Article. Last Updated : 22 May, Previous A-Buffer Method. Next Draw circle in C graphics. Recommended Articles.

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