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Play the complete Secret Files series and both Lost Horizon games. Six modern classics are waiting for you to uncover the secrets! Details zum Produkt.
Empfohlene Systemanforderungen:. Abenteuer - Point-and-Click - Puzzle. Forum zum Spiel. Create a diversion to take care of the officer: Talk to the officer about buying alcohol now that you talked to the shopman.
Learn that alcoholic beverages can only be bought at liquor store. In inventory combine the empty bottle with the iced tea to get bottle with iced tea. Use the piece of glass with the magazine to get label. Wet the label on the puddle of water below the poster. Combine damp label with bottle with iced tea to get whiskey bottle with iced tea.
Place whiskey bottle with iced tea with the right display of the kiosk. Talk to the officer about violation of the ban in alcohol. The officer goes to kiosk and the kiosk is closed.
Open the patrol car's trunk and get bolt cutter and can with diesel. Check the museum:. Go to the museum. See the padlocked metal door of the emergency generator.
See a burned window at top right of the building. Enter the museum. Look around and see niches that once held paintings. Burned office: Go upstairs. Check the office door. Go out through the window at right. Click on burned window to enter the office. See the burned state of the office. Pick up the frame of glasses on the floor beside the burned desk.
Check the locked drawer. Use the frame of glasses on locked drawer. Automatically, take the keycard inside. Take the watering car at left. Exit the office through window and back through the other window. Go downstairs. Enter the archive:. Archive office : Go downstairs to the basement. Check the fireproof door. It needs the keycard but there is no power. Check the fuse box on the wall. Click on the power fuse at the bottom. No power. Get power: Exit the museum and go to the emergency generator outside.
Use the bolt cutter from the patrol car on the padlocked metal door of the generator. It is opened. Try to turn it on and see that there is no fuel. Use the can with diesel on the generator. Nina says it will pour all over the place. Use the can with diesel with the watering can. Use the watering can with diese l on generator. Turn the generator on. Go back to the basement of the museum. Open the fuse box and click the power fuse. Note that you cannot have both light and power on.
Get light in archive office: Use the keycard on fireproof archive door. Enter and see that it is dark. Go back to the fuse box and click on light which in turn turns off the power. Go back inside the archive. Take the lamp from the bookshelf. Go to the right and use the lamp on the socket right of the archive storage double doors. Go back to the fuse box and click on the power fuse. Go back inside the archives office. Madonna Benois:. Go to the right and see that the lamp shines near the computer and X-ray machine.
Do a fast search where the painting is located: Now that the power is on, check the computer. Right click the computer and then do a search. Click on Artist: select Leonardo da Vinci.
Click on Title: select Madonna Benois. Click on Year: select Click on Confirm button. Nina automatically takes the Madonna Benois painting. Check the painting for its secret: Use the painting on X-ray machine at right.
After Nina turns the machine on; the computer screen shows data. Nina is taken back to a scene in Alexandria. Archimedes talks to the King.
He informs the King about the circumference of the circle - pi. Pi is the formula to eternity. It can be calculated to its last decimal place but it will take time. One that knows that information will know the secret of the world.
This conversation is heard by a robed man hidden at left. Cassandra : A voice talks to Nina. Anderson disappeared with Max. The voice asks Nina if she knows that she is being monitored. Nina is asked to come to the voice.
Click on the monitor and right click to note a QR code. Use the cell phone on the monitor to analyze the code. See a map of Alcatraz and it shows that Cassandra is there. Cassandra is a mythology figure that foretells disasters but is not believed. The satellite that has been tracking Nina states - Connection lost. Nina arrives in Alcatraz and enters the building. She is greeted by Cassandra's voice but immediately Nina is locked in. The voice says that it has been hacked and Cassandra will try to take care of it.
Check the place:. Check the locked door, the air conditioning above the door, cable on wall and showcase. The showcase has a clothes hanger. Take it. Check the loudspeaker and cells. Open cell: Enter the open cell.
The placard is made of horse dung. Take the mug from the carvings on the shelf. Take bricks from floor and blanket from bed. Check the toilet and the placard by window. Outside : Check and then look out the window. See the cable that connects from this building to an outbuilding. See a courtyard below. Check the outbuilding and see the Vitruvian man drawn by da Vinci on the wall. Cassandra is there. Get to the outbuilding:. Go back inside the cell. Get the cable : Inside the open cell, use the mug to get water from the toilet - mug with wate r.
Exit the cell and check the cable that leads to the air conditioning on the wall. It is live. Use the mug of water on the air conditioning above the exit door. That short circuits the AC. Use the bolt cutter on the now dead cable. Open the window: Go back inside the open cell. In inventory combine the blanket and the bricks to get blanket with bricks.
Use the cable with blanket of bricks to get sack of brick. Look out the window to see the view of the buildings. Use the sack of bricks on the bars of the window. Nina starts over automatically to empty the sack and then put sack outside.
Then she fills it with bricks. Click the sack and it will be on the cursor. Click the sack of bricks cursor on the courtyard floor. Nina pushes the window and the bars are off. Go to the outbuilding : Exit through window. Use the clothes hanger on cable. Nina will slide down to the other building. Cassandra : Nina enters the outbuilding and talks to Cassandra who is behind a locked metal door. Learn that Cassandra is a member of cyber-explorers aka hackers. They control million of computers.
A combat robot named Murphy comes out and threatens Nina. Murphy is under enemy control. Cassandra says that it is trying to get the system back under its control. Fight Murphy:. Murphy blocks the way to Cassandra's door. Enter the metal door behind Nina. Get your own combat robot: Look at and take the combat robot on the floor. One of its arms can hold a weapon.
Check the scrap heap at right. Get drill , buzz saw , flame thrower and taser. Wow - nice selection of weapons. Fit your robot with the weapon of your choice; then exit to do battle. You cannot change or add weapon outside. Battle :. Click your weapon fitted your choice combat robot on Murphy to start the battle puzzle.
Select bottom or top attack at left and bottom or top defense at middle of top panel. Also you can use one of 3 limpet mines. Each fighter has points to start with. The aim is to bring the enemy to zero before you do. If you lose, you can always repair your combat robot, change weapon and start another battle. Note what weapon Murphy is holding.
He has a flame thrower. Select your attack, defense and if you want to use a mine. Click on Start Round. Good luck. You can save after each battle. When you win, Cassandra comes out and talks to Nina. They enter Cassandra's workroom with a bank of computers and monitors. Anderson is her uncle. Anderson came to her about pi that he found in the scroll. She is a math wiz. She used her computers to calculate pi.
The numbers after the decimal points are pure chaos but near the quadrillionth decimal place which no one has calculated, it started to make sense. It now shows 1 and zeros. It is a blueprint for a machine. Max must have found another anomaly and that is why he was taken by the enemy. The enemy is here. The helicopter landed and they are locked in.
Decision : You have a choice of either giving Cassandra time to open the door or leave Cassandra to save yourself. If you selected to leave Cassandra, both Nina and Cassandra are taken by the guards. If you selected to give Cassandra time to open the door; only Nina is taken by the guards. This decision affects the "what happened to the characters" clips at the ending. Cadiz, Spain. Nina is brought to an aircraft carrier. Nina starts to wake up in a chamber. She hears that they are in Cadiz, Spain.
The soldiers are picking up cargo here and then go to the headquarters to deliver replacement parts. Nina is given another dose to put her back to sleep. Find a way out:. Nina wakes up in the dark. Pick up the green light and see that it is a spray paint for marking. The only other thing in inventory is the keycard. Check the ventilation cover. It cannot be removed. Combine the keycard with the spray paint to get keycard with color.
Use keycard with color on ventilation cover. Nina inserts it outside and it reflects faint light into the room. Take the broken cell phone at bottom center of screen. Take the plastic up close to the right. Check and take the threaded bar that holds the door. Use the threaded bar on the ventilation cover. Exit the container. Look around for clues as to where the headquarters is situated:. Cargo check : Max might be at headquarters and Nina has to find where HQ is. The soldiers mentioned that they are delivering parts to HQ.
Take the clipboard and scanner at a wall panel at left. Read the clipboard in inventory. Learn that the cargos are colored coded for discharge at certain ports: orange is for Cadiz, magenta is for Le Havre, white is for Rotterdam and cyan stays on board. Check the color markings of the cargos on board. The bottom cargos are 3 magentas for Le Havre and one white for Rotterdam at the bottom.
The 2 on top are cyan colored. The white coded cargo at bottom right is blocked. Move the blockage of the white cargo: Exit through the door at top right and be in a balcony outside the aircraft carrier. Climb the ladder at left. Take the large working gloves , measuring instrument and screwdriver at left.
Use the plastic cup on grease on airplane to get mug with grease. See that the grease is yellow. Exit to the stern at right and be at the balcony. Check the lamp on the wall. Use the screwdriver to take the lamp, lamp holder and red glass. Enter through door. In inventory combine the mug with yellow grease with the red glass from the lamp to get an orange and sticky greased glass.
Use the orange greased glass on the magenta colored mark of the rightmost cargo that is blocking the white one at right. Now it marked to be unloaded here in Cadiz. A worker arrives and calls someone to pick up the orange marked cargo. It is removed. Check the white cargo for Rotterdam : Check the door of the now unblocked white marked cargo.
It is sealed with a thin cable. Use the threaded bar on the container door to open it. Check the parts inside the container. Select the difficulty level of the puzzle. The object of the puzzle is to place the parts at right to form the symbol. On easy level, note that there are shadows to mark certain parts in the frame. There are no shadows in difficult level. Left click to take or drop the part. Place the part over the turn arrow at top center and then click the arrow to rotate.
CERN in Switzerland. See a test run of an accelerator. The test failed. Jane Cunningham says that it needs deterrium to work. Nina is here and talks to Van Rijn, the head of the facility.
Nina bluffs that she has insurance; an encrypted message left with a friend to be released to the police and press if Nina doesn't report. At the site hospital, Max is taken out of the cooling chamber. Chief of Research Jane Cunningham arrives and talks to Nina. Jane knows all about Nina's dreaming of the guardians.
She asks Nina to contact the guardians and get deterrium that is not found here on earth. It might mean endless source of energy. Nina doesn't think these people should be the one to have the monopoly of that power source. Max wakes up groggy. Talk to Max. Look at the other 2 cooling chambers.
If option 1 is selected at Alcatraz, see that one is empty and the other has Michael Anderson. If option 2 is selected at Alcatraz, see that the right chamber should be where Cassandra is; the other chamber has Anderson. Check the desk and the computer screen. Go right in the room behind the curtains and take Max' clothes from bottom wall cupboard.
The guard brings Max and Nina to the control panel room. An alarm is heard. Cunningham says the guardians have taken the antimatter. The antimatter is a by-product of their experiments. A massive explosion will occur if antimatter comes in contact with matter. Nina exclaims that the guardians want to destroy the world. They have to find out where the Guardians are hiding. To do that, Nina has to find them in her dream. Nina's dream. Nina is put to sleep and she has to find the guardians.
Go forward until the door at end of hallway. Im Angebot. Alle Spiele. Mehr GOG. GOG Galaxy. Werde Teil des Teams. Technische Probleme mit Spielen.
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