The arming time has been reduced to 1 second, from 2 seconds for all traps. Tranquilizing Shot: Cooldown reduced to 15 seconds down from 20 , and now dispels Enrage and Magic effects. In addition, this spell now only has one rank. All other ranks have been removed. Wingclip: No longer does damage. Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind. Arctic Reach now also affects Deep Freeze.
Blast Wave now knocks all affected targets back. Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges. Deep Freeze will no longer do damage, and will now stun the target for 5 seconds.
Elemental Precision moved to tier 2. Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast. Evocation has had its cooldown reduced from 8 minutes to 5 minutes. Flame Throwing moved to tier 3. Frostbite relocated from Tier 2 to Tier 1. Hot Streak will now also affect Fire Blast.
Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds. Living Bomb will no longer knock all targets into the air. Magic Absorption reduced to 2 ranks, increases resistances by. Mana Shield now drains 1. Master of Elements now affects all spell criticals. Pyroblast cast time has been reduced to 5 seconds. Remove Lesser Curse has been renamed to Remove Curse.
Shatter no longer has a prerequisite. Slow mana cost reduced. Summoned Water Elemental's Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased. All Auras now affect all party and raid members within the area of effect.
Avenger's Shield Protection cast time reduced to. Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities. Blessing of Protection renamed Hand of Protection. Consecration now scales with attack power and spell power. Conviction Retribution now increases critical chance with all spells and melee attacks.
Divine Intervention cooldown reduced to 20 minutes. Divine Strength Holy moved to tier 1 in the Protection tree. Exorcism mana cost reduced and now scales with attack power and spell power. Forbearance duration increased to 3 minutes. Greater Blessing of Salvation removed. Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1. Healing Light Holy moved to tier 2.
Holy Shield Protection cooldown reduced to 8 seconds, charges increased to 8. Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards. Illumination Holy moved to tier 3. Improved Concentration Aura Protection moved to the Holy tree. Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
Improved Holy Shield removed. Improved Seal of the Crusader Retribution renamed Heart of the Crusader and the effects now apply to all Judgement spells. Infusion of Light now reduces the cast time of Holy Light by. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power. Judgement of Light now heals based on the Paladin's attack power and spell power, the effect can not trigger more than once ever 4 seconds.
Judgement of Wisdom now restores mana based on the Paladin's attack power and spell power, the effect can not trigger more than once every 4 seconds. Judgements of the Pure will now last for 1 minute up from 30 seconds.
Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes. Precision has been removed. Retribution Aura damage increased and now gains damage based on Holy spell power. Righteous Defense no longer costs mana and the global cooldown has been removed, cooldown reduced to 10 seconds. Sacred Duty now also reduces the cooldown of Divine Protection. Jedi Consular Sage Fixed inaccuracies in the tooltip for Upheaval.
Telekinetics Cascading Force now properly increases the range of Mind Crush by 5 meters. Fixed Lightning Bolt tooltip error that stated that the ability has a cooldown. Smuggler Fixed an issue which caused various Smuggler abilities to sometimes shoot the ground between the feet of certain non-humanoid targets, rather than shooting locations on the target.
Diversion now appropriately has a Republic insignia for the target area while the effect is active, rather than an Imperial one. Dirty Fighting Corrected a typo in the Cheap Shots tooltip.
Hard Mode Flashpoints now award Elite Commendations. Operations now award Ultimate Commendations. Reduced the damage of Barrage and Mass Barrage.
Load Lifters deal reduced damage. Load Lifters are less likely to target all the same person. Load Lifters now target randomly instead of the nearest player. Load Lifters now avoid targeting the same person multiple times. The Dangerous Fire Device no longer appears prior to fighting Torque.
Both droid dispenser panels now turn off after Torque is defeated. Fixed an issue where Ion Pulse Wave was not hitting all targets within its proper visual area of effect during the BO Master Droid encounter. Players who are defeated during the Coratanni encounter will be automatically revived at the end of the encounter. Fixed an issue where ammo picked up by players could be quickly shot with Shoot to Loot to get additional ammo.
Fixed an issue where an interaction between Hawkmoon and Hand Cannon Holster allowed for repeated Paracausal shots. Fixed issue where a gilding Triumph could be completed before the base title Seal was claimed. Fixed issue where the Wyvern precision kill objective wasn't progressing as intended. Fixed an issue where strike streaks were not rewarded after completing a strike if the player joined a strike in-progress or if the player was pulled forward. Players should no longer be able to apply Chill Touch to themselves or allies in strikes.
Players should once again not be able to reset their reputation if they have not picked up all rank reward items. A quality-of-life improvement for rank resetting is coming later in Season Instances Raids Scenarios Sanctuaries Worlds. Movie info. Explore Wikis Community Central. Register Don't have an account? Italiano Polski. Patch 2. Edit this page. History Talk Do you like this video?
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